![]() ctOS, the big evil traffic light controlling operating system from the first game also returns, also sporting its own brand new features, including a Minority Report style ‘predictive algorhythm’ that allows it to find criminals before they even think about committing a crime, hence why it declared Marcus needed to go straight to jail, giving him a pretty solid reason for wanting to bring it down. In fairness Marcus too comes with a chip on his shoulder, he has time served due to a crime he didn’t commit… or rather didn’t get to commit, but he’s not afraid to turn up, partying till he pukes his guts out and leading his team of multicutural hackers on escapades that include crashing movie sets and taking on hacker challenges at Not Burning Man. ![]() While Aiden wandered around brooding “MY NEPHEW IS DEAD”, Marcus seems to genuinely enjoy life. A young, hip, African American hacker meant to breathe life into the series after putting up with grumpy puss Aiden Pearce. Most noticeable in the trailers, and Ubisoft’s most advertised talking point, is the new protagonist Marcus Holloway. Watch Dogs 2 is that bit of extra time in the oven, popped out with all the gooey goodness we expected the first time, with a bit of icing and some sprinkles on top. Watch Dogs needed more time to cook, as it was an inedible mess of flour and raw eggs. No matter how you break down all the theories and rumors, it all landed at the same conclusion. Others theorized that similar to Far Cry and Assassin’s Creed, Watch Dogs needed a sequel to find itself, to really become the promising new IP everyone had awaited. There was speculation that Ubisoft perhaps rushed Watch Dogs out to make some last minute holiday sales off their highly awaited app, that the game wasn’t done but Watch Dogs was needed to pick up the numbers their other titles were losing. An empty and ugly game world, horrible car physics where driving felt like shoving a two ton weight uphill, a half-hearted morality system, very few interesting side events and a hacking component that amounted to hijacking CCTV cameras and raising or lowering gates. Calling Watch Dogs a “tech demo” would have been far too generous a statement, it was more a skeleton of a game, a collection of ideas that could feasibly provide a good foundation for an open world where the focal point is hacking, but Watch Dogs itself had far too little going on. The first Watch Dogs, arguably one of the most anticipated titles of the last half decade and turned out to be a terrible disappointment. After about an hour of mucking about, hacking random phone conversations and screwing with the heads of gangsters, seizing control of parked cars to terrify pedestrians, racing overly expensive sailboats across the bay harbor and posing for selfies with nudists, I realized I had killed most of my evening accomplishing jack squat, and that was a pretty terrific, because it only meant one thing, Ubisoft had rediscovered the meaning of “open world”. I had told myself I was going to get in a decent Watch Dogs 2 session so that I could prep this very review you are currently reading.
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